Of all the myriad tasks required of us in completing PP1, the Content Producer project was the one I best understood. It was also the task that I best engaged with because at its heart, it involved physically making and designing media. The process was both familiar and alien to me simultaneously. On one hand, I was lighting and shooting video material, and I felt right at home. On the other hand, the story had to be conceived, shot, edited and presented as a complex transmedia narrative that harnessed the power of non-linear, online media spaces — something that I’ve never really done before. I guess that in comparison to many other PP1 projects, ours wasn’t quite as “out there” in terms of “new media”. We effectively created a fictitious character, Simon Brown, across multiple online spaces, and wove a narrative between our video episodes, blog posts, twitter feed and facebook pages. I liked the concept — it hinged on the fact that in online spaces, you can never come into contact with “real people”… only “people” who are pieced together from various fragments of online activity. Blogs, twitter feeds, etc, I don’t think it’s uncommon for people to systematically stalk a person across all of these platforms in order to get an understanding of what the person is really like. And this is the drive that we were attempting to harness in creating Simon Brown. I liked the concept, but the core challenge lay in marrying these fragments of online activity with our video content, which was arguably more blatantly fictitious in terms of its structure and content. Creating a transmedia project also challenged my ideas about typical media production workflows, the usual progression from pre to production to post. I’ll admit that although we initially conceived of Simon Brown as a transmedia story, we then broke the task down into smaller pieces, and this affected our workflow mentality. Early in the semester, we focused on creating Simon’s story in video-form, in terms of script development and shooting schedules. We knew that ultimately, this material would become part of a larger transmedia project, but at the time, we worked as if the video were self-contained, and this led to problems later on in our semester. Unlike text-based blogs and twitter feeds, video content is not particularly malleable — our production had to be finished within just a couple of days. Every extra day of physical shooting required great orchestration in order to get locations, equipment and actors — so it was difficult for our video content to “adapt” at all to the rest of our online project. If we had been aware of this problem earlier in semester, this may have meant that we would have planned our transmedia project more meticulously to begin with, before developing scripts or shooting individual segments. Without realising any of this at the start of semester, I guess I’ve learned a lot the hard way. When making transmedia objects, the typical distinctions between pre-production, post-production, online content and video content all break down and everything must develop simultaneously. This is the fundamental mistake we made in PP1 that ultimately limited what we could do with both our video content and the blog material.
Despite this oversight, I think that our project still holds together well. From the beginning of semester, we had a strong idea of what we wanted to make, and in many ways this made our production process quite streamlined. I think that I was intimately involved in the project throughout all stages of production, especially in relation to our video content. I worked on set as the cinematographer/camera operator, but also had significant input into script development and later pieced together each video segment in post-production. During the shooting period, I tried to work efficiently in order to minimise downtime, especially for the epic shoot at Stevie’s house that could have dragged on forever. Given the mundane, depressingly neutral state of Simon’s life, my lighting was correspondingly quite simple and naturalistic. I typically used just one fixture, a daylight-balanced Kino that provided a soft and reasonably cold key light, and enough spill to cover multiple actors simultaneously. The poker game scene proved the greatest challenge in terms of cinematography, in that we were working in a cramped space and needed to light both sides of the table at once without having any lights in shot, and without actors casting shadows on each other. It took a bit of experimentation, but I pieced together a workable setup and fine-tuned things for the tighter shots.
In post-production, much of the video content was easy to put together as we’d followed the script closely, however the speed dating scene was most problematic. Because we were missing a main actor, we were unable to shoot a master shot of two actors at once — we shot Simon Brown’s tight shot while searching for the people he was meant to be talking to. This lack of wide coverage made the sequence become cut-heavy and contrived, as the viewer can never properly understand the space in which Simon is talking. There was little I could do to minimise this monotonous back and forth style of editing, except to cut unnecessary lines of dialogue and ensure that vision cuts did not exactly match audio cuts. Later in the semester, when showing our rough cut to our PP1 tute, it was pointed out that Simon never really develops as a character — he does the exact same thing in each episode, and happens to find friends in the end for no real reason. To solve this problem, Kyla suggest that we give Simon some housemates who he only properly interacts with in the last episode, The Poker Game. However, this proved problematic as much of our video content involved Simon answering the door to a group of strangers who ask “is this the poker game?” etc. In short, while we attempted to weave this plot-device into Simon’s blog, it would require cutting significant portions of the video piece and make it end quite abruptly. This was perhaps the most difficult point in our collaborative production, as we had differing solutions to the problem. Ultimately, we scrapped the “house mates” idea, and manipulated the blog to fit the video. This may be “slack”, but I also think it’s realistic and demonstrates an understanding of different media forms. A blog is malleable — it can be quickly written and rewritten, unlike video material. Also, I would argue that Simon *does* develop as a character over the course of his story. Rather than dress up as a goth or pretend to be someone he’s not in the speed dating segment, Simon finally finds friends by inviting them over to his home and letting them into his world. In this way, the poker game segment represents Simon’s attempt to show people who he really is, and as we all know, learning to “be yourself” always results in the conclusion of your film. So to some extent, I think we were justified in leaving the video content intact and working on the blog content instead.
It may be argued that in this post I’m focusing too much on the production of video content and not enough on transmedia storytelling. However, given that this is a self-assessment post, I have to acknowledge that my primary concern in assessing Simon Brown, and indeed anything else I make, is the quality and appropriateness of my cinematography. This still remains the most important part of my CP role, as far as I’m concerned. I’ve also learned a lot about transmedia storytelling and the way this effects conventional media workflows. I’d definitely approach transmedia objects differently if I were to complete PP1 again. But as I previously outlined in my project brief, this is a secondary concern, subordinate to the technical quality of my work, and my ability to effectively communicate and collaborate with others on set. Transmedia production is undeniably different to what I’m used to. But in terms of online *video* content, no matter how non-linear or convergent the material is, ultimately, you’re still going out with a camera and exposing images onto film or tape. Feature films and online video series are thus born in exactly the same way, regardless of where each form of content ends up. In assessing myself for CP, I previously wrote that I would look at my practical research (cameras, codecs, etc), technical skill development and my collaborative work. I think that on all of these fronts, I’ve done well this semester. I’ve been heavily involved in group collaboration, I’ve worked closely on set under director Emma Judd and again in post production, making sure to voice any concerns that I have in a constructive manner. I’ve researched the camera we were shooting on, the Sony HVR-Z7, making sure that we were shooting in pseudo-progressive standard-def for optimum web compression quality, and I’ve experimented with ABC Pool’s video compression to find that it was altogether unusable for our purposes, hence our videos are hosted on vimeo. And in terms my practical application of this research and knowledge, I think that my cinematography was appropriate in conveying Simon Brown’s life to an audience, and in Final Cut I ensured that the story moved at a fast pace, understanding we fight many potential distractions in an online space. Overall, in terms of my initial criteria, I’ve done well, and I’m giving myself a 93% for the content producer task.